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As for the script version, you may turn it off, line 22, this will probably resolve it. It's the nasty setfog array, I have to rework it I think, just didn't find time (i.e., making fog also dependent on player elevation). It happens with ground fog (which *can* appear between deep night until (IIRC) 7am and on sea level. Oh, I think it's a problem and I am aware of it. It was even funny, I was like blind, moving on hearing and map markers, but after some time decided to wait this out. It was 5 AM, heavy clouds, fog (not changed max possible value - it's 0.5), and probably also ground fog. If (_count > 7) then Īlso one observation (not a problem really, just something to be awared of) - found, so it is possible such fog setting, so you can't see anything at all, just white voile. _groundfogBetween = // groundfog between hours of day Tort_dynamicweather = true testvalue = 1 tRandomCounter = 0 THIS SCRIPT WON'T RUN ON DEDICATED SERVERS */ Please report errors and enhancements back so that anybody can profit.ġ - Save this script into your mission directory as tort_DynamicWeather.sqfĢ - Call it with 0 =, ,, 0, 0, 5] execVM and presets see.
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Author: tortuosit derived of a weather script by Meatballĭisclaimer: Feel free to use and modify this code.
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